Just One Cookie Games, LLC

Changing the way video games taste. (Huh?)

Previous Projects

Previous Projects

Z-Axis/Activision — 1996 to May 2006

 

Development DirectorX-Men, the Official Movie Game - Xbox 360, PS2, Gamecube

Created and maintained schedules for engineering production and level design.

Project Director XXX (Vin Diesel movie) – Xbox 360, PS2

Lead technical and creative teams. Directed stunt men for motion capture. Project canceled after about a year.

Project DirectorAggressive InlineXbox, PS2 and Gamecube

Lead technical and creative teams. Designed the challenges, wrote dialog and directed voice actors. Directed athletes for motion capture.  Worked closely with publisher’s producer (Acclaim). Wrote Post Mortem article for Game Developer (October 2002).

Project Director /Sole ProgrammerBike Messenger DemoPC & PS2

Performed all programming and lead team of six artists. (Similar to Crazy Taxi, but on a bike). Project won funding but company decided to make Aggressive Inline instead.

Project Director Freestyle Motocross: Pastrana vs. McGrathPS1

Lead technical and creative teams.  Worked closely with publisher’s producer and marketers. (Motocross racing and trick game.)

Project DirectorThrasher, Skate and DestroyPS1

Lead technical and creative teams. Worked closely with Thrasher magazine staff. 

Directed skaters for motion capture. (Skateboard trick game.)

Project DirectorThree Lions/MLS Soccer - PS1 & PC

Lead technical and creative teams.  World Cup 98 game (Soccer, for American market)

Lead ProgrammerFox College HoopsN64

Architected and implemented game AI. Directed two other programmers. Directed athletes for motion capture.

 

 

Velocity Games - 1994 to 1996 - PC and PS1

ProgrammerJet Ski Rage (unreleased) – PC & PS1

Programmed AI and interface. (Jet ski racing and combat through flooded cities.)