Just One Cookie Games, LLC
Changing the way video games taste. (Huh?)
Z-Axis/Activision — 1996 to May 2006
Development Director – X-Men, the Official Movie Game - Xbox 360, PS2, Gamecube
Created and maintained schedules for engineering production and level design.
Project Director – XXX (Vin Diesel movie) – Xbox 360, PS2
Lead technical and creative teams. Directed stunt men for motion capture. Project canceled after about a year.
Project Director – Aggressive Inline – Xbox, PS2 and Gamecube
Lead technical and creative teams. Designed the challenges, wrote dialog and directed voice actors. Directed athletes for motion capture. Worked closely with publisher’s producer (Acclaim). Wrote Post Mortem article for Game Developer (October 2002).
Project Director /Sole Programmer – Bike Messenger Demo – PC & PS2
Performed all programming and lead team of six artists. (Similar to Crazy Taxi, but on a bike). Project won funding but company decided to make Aggressive Inline instead.
Project Director – Freestyle Motocross: Pastrana vs. McGrath – PS1
Lead technical and creative teams. Worked closely with publisher’s producer and marketers. (Motocross racing and trick game.)
Project Director – Thrasher, Skate and Destroy – PS1
Lead technical and creative teams. Worked closely with Thrasher magazine staff.
Directed skaters for motion capture. (Skateboard trick game.)
Project Director – Three Lions/MLS Soccer - PS1 & PC
Lead technical and creative teams. World Cup 98 game (Soccer, for American market)
Lead Programmer – Fox College Hoops – N64
Architected and implemented game AI. Directed two other programmers. Directed athletes for motion capture.
Velocity Games - 1994 to 1996 - PC and PS1
Programmer – Jet Ski Rage (unreleased) – PC & PS1
Programmed AI and interface. (Jet ski racing and combat through flooded cities.)